
It can get confusing, generally I use the outside for all solid colors and often need to paint the surfaces inside a component for textures that I want to be able to position precisely on each face. There is also “make unique texture” which allows other options. If you explode the component, the materials applied to the outside, resolve onto each individual surface and suddenly the option to edit a texture reappears, because that texture is now applied directly to the surface.Ī way around this is to open the container of the group/component, go to the surface you want to edit and sample the texture on it then immediately re-apply it, thereby moving the material from the outside to the inside now you can right click and edit. You open the component and select one face, right click, still no option for texture (because the material is on the outside, and the inside face is actually default). But then one side does not look quite right, you want to scale the material a little and position it, you right click on the component, no option for texture. The whole thing takes the wood grain in one click, so far so good. Say you painted a component on the outside with that nice wood material you were using in the first post. This might lead to some confusion when exploding.

So if you want to apply specific textures and then scale or position them on a face you will need to paint the surface inside the component. It’s worth noting that since a material is applied globally to the outside of a container, that is to every surface, you cannot right click and edit or move a texture around on a face. For example if you made a car you would paint the “glass” material on the window surfaces inside the component and leave the rest default, then from the outside you could change the cars color to whatever you wanted in one click without disturbing the glass. This is particularly useful in situations where you want some part of the component to retain a particular color while being able to change the rest of the surfaces in one click. If you open the component and paint a particular surface with a material, it will override anything applied to the outside of the container. Because all the surfaces inside the component do not have a material on them within the component they will continue to accept any color you put on the outside of the component. So if you make a fresh component with the default material (or lack of material) and apply the paint bucket to the component, you will color the entire component in one click.

In short, a material applied to a surface on the inside of a component will override any color applied to the outside. This beautiful sketchup 3d model is a courtesy by Bobby Satria, young architect Indonesian, who shared exclusively for us, his 3D project of this modern elegant bedroom, available in sketchup 2015 and sketchup 8, with all textures, rendered in vray 2.0 x 64 bit, complete of interior Visopt.

It might be useful for you to explore leveraging the properties of groups and components in relation to materials. Happy to answer any questions, but reply to the thread with a new post instead of editing an older post, or I might not see the new question.
